Project Zomboid (2013)

Review
When first the Circle was playing Zomboid, I wasn't interested in it. We were hot off 7 Days to Die and I felt that zombies were overplayed. However, after having seen more of it and playing it, I could easily construct an argument that would have been quite convincing to past me to play it. I would say that the game is different from other such survival games because it hones in on a particular point of view. Namely: low to the ground, realistic to a fault. Also, the setting is local for us. Those are interesting aspects to the game that aren't available elsewhere. Most other zombie survival sorts of chaff are very cartoonish. In Zomboid, however, most everything bad that happens to you is from a clear mistake that you made. And the action rarely ventures above just a little bit stressful. But it keeps things at that level always with the fog of war so you're never really free to lower your guard. There are many such times in other games where you can. Wouldn't be fun if it was a constant horde warfare. But it is fun, because again it straddles that line of incidence.
In Memoriam
Characters I've played in the Zomboid streams
- Hottie McMuscles - Fitness instructor. Died less than a week in on supply run to residential neighborhood because I didn't know combat yet. His throat was slashed and he bled out in seconds next to the doctor.
- Woody Hotcock - Lumberjack. Lasted a couple weeks. Went with Maines into town on a medical supply run. Was completely swarmed in the doctor's office and left to die alone.
- Harry Hotcock - Firefighter. Lasted for months and months. Died like a dipshit eating raw fish from Lake Toluca by accident. This one stung.
- Daddy Hotcock - Prison Guard. Father of Woody and Harry. Not dead (yet).